AI Insights · Timothy · July 2024
Top 5 Science Games in Colombia Q2 2024: Unified Platform Performance
Explore the performance trends for the top 5 science games in Colombia during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 science games on a unified platform in Colombia showcased varied performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Plague Inc. saw a notable fluctuation in its weekly revenue, peaking at around $195 in late April and experiencing a low of $77 in early April. Downloads for the game hovered between 1.3K and 2K per week, with a slight dip in early May and a recovery towards the end of the quarter. Weekly active users showed a downward trend from 3.9K at the beginning of April to about 3.5K by the end of June.
Jetpack Joyride experienced an increase in revenue in late May, reaching approximately $75, but saw a significant drop to $10 in early June. Download trends were relatively stable, peaking at 2.4K in mid-April and maintaining around 1.4K to 2.3K throughout the quarter. Weekly active users fluctuated but remained robust, starting at 12K in early April and ending at about 10.5K in late June.
Infinite Alchemy - AI Craft had modest revenue, peaking at $46 in early June. The game’s downloads were low, with a maximum of 68 in early April and a minimum of 3 in late May. Weekly active users saw a gradual decline from 319 in early April to 154 by the end of June.
Cell to Singularity: Evolution showed a revenue peak of $66 in late May, with fluctuating numbers throughout the quarter. Downloads saw a significant surge in late April, reaching 1.6K, and then stabilized around 800 to 900. Weekly active users increased from 3.1K in early April to a peak of 5.4K in late April, before stabilizing around 4.4K to 4.7K towards the end of the quarter.
Get aCC_e55 had a relatively low revenue, peaking at $23 in mid-April. Downloads were minimal, with a peak of 26 in early May and several weeks reporting single-digit figures. Weekly active users data was largely unavailable, indicating minimal engagement.
For more detailed insights and comprehensive data, visit Sensor Tower.